Some levels will also be designed with co-op in mind, forcing players to work together to solve puzzles and gather the tools, drugs, and body parts needed for surgery. And, excitingly, all the levels designed by Bossa were made with the same easy-to-use tool players can use to make their own, which will give creators a huge amount of freedom and power. But others are incredibly complex, with lots of moving parts and connected, multi-stage puzzles to crack before you even think about getting your scrubs bloody. Some levels are simple, with everything you need to complete an operation in easy reach. But this is 2020 and anything is possible. ![]() ![]() I certainly wasn't expecting to find traces of Portal and Deus Ex in, of all games, a Surgeon Simulator sequel. No two levels are the same in Surgeon Simulator, but in this particular one I have to solve a series of fun, clever puzzles to get Bob a new leg, which involves accessing sealed-off rooms, finding keys to unlock doors, activating conveyor belts, and sneaking through vents.
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